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	<title>
	Comments on: Google Play Game Services in Godot using C#	</title>
	<atom:link href="https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/feed/" rel="self" type="application/rss+xml" />
	<link>https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/</link>
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	<lastBuildDate>Sun, 02 Feb 2025 17:52:11 +0000</lastBuildDate>
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		<title>
		By: Samee		</title>
		<link>https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/#comment-4</link>

		<dc:creator><![CDATA[Samee]]></dc:creator>
		<pubDate>Sun, 02 Feb 2025 17:52:11 +0000</pubDate>
		<guid isPermaLink="false">https://tweakgame.com/?p=2967#comment-4</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/#comment-3&quot;&gt;ApmeM&lt;/a&gt;.

Have you tried to build the APK and perform Remote Debugging. Can you provide the ADB Log.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/#comment-3">ApmeM</a>.</p>
<p>Have you tried to build the APK and perform Remote Debugging. Can you provide the ADB Log.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: ApmeM		</title>
		<link>https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/#comment-3</link>

		<dc:creator><![CDATA[ApmeM]]></dc:creator>
		<pubDate>Sat, 07 Dec 2024 20:50:01 +0000</pubDate>
		<guid isPermaLink="false">https://tweakgame.com/?p=2967#comment-3</guid>

					<description><![CDATA[Hi, I tried to follow this article and did that wrapper (see https://github.com/ApmeM/godot-25/blob/main/src/gd-googlePlay/GodotPlayGameService.cs)

But when I run it - it fails on any method (except initialize) with the exception in logcat:

godot&#160;&#160;: ERROR: Invalid call. Nonexistent function &#039;signIn (via call)&#039; in base &#039;JNISingleton&#039;.
godot&#160;&#160;:&#160;&#160;at: check_call_error (modules/mono/mono_gd/gd_mono_internals.cpp:222) - Invalid call. Nonexistent function &#039;signIn (via call)&#039; in base &#039;JNISingleton&#039;.

It looks like other function&#039;s names were changed since then or written incorrectly.
initialize seems works as I can see &quot;GodotGooglePlayGameServices: Initializing Google Play Game Services&quot;]]></description>
			<content:encoded><![CDATA[<p>Hi, I tried to follow this article and did that wrapper (see <a href="https://github.com/ApmeM/godot-25/blob/main/src/gd-googlePlay/GodotPlayGameService.cs" rel="nofollow ugc">https://github.com/ApmeM/godot-25/blob/main/src/gd-googlePlay/GodotPlayGameService.cs</a>)</p>
<p>But when I run it &#8211; it fails on any method (except initialize) with the exception in logcat:</p>
<p>godot&nbsp;&nbsp;: ERROR: Invalid call. Nonexistent function &#8216;signIn (via call)&#8217; in base &#8216;JNISingleton&#8217;.<br />
godot&nbsp;&nbsp;:&nbsp;&nbsp;at: check_call_error (modules/mono/mono_gd/gd_mono_internals.cpp:222) &#8211; Invalid call. Nonexistent function &#8216;signIn (via call)&#8217; in base &#8216;JNISingleton&#8217;.</p>
<p>It looks like other function&#8217;s names were changed since then or written incorrectly.<br />
initialize seems works as I can see &#8220;GodotGooglePlayGameServices: Initializing Google Play Game Services&#8221;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Kushan panta		</title>
		<link>https://tweakgame.com/how-to-implement-google-game-play-services-in-godot-using-csharp/#comment-1</link>

		<dc:creator><![CDATA[Kushan panta]]></dc:creator>
		<pubDate>Thu, 14 Mar 2024 08:03:18 +0000</pubDate>
		<guid isPermaLink="false">https://tweakgame.com/?p=2967#comment-1</guid>

					<description><![CDATA[Nice Article]]></description>
			<content:encoded><![CDATA[<p>Nice Article</p>
]]></content:encoded>
		
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